MotorStorm: Pacific Rift Review I

November 17, 2008 by cellzddler · 12 Comments
Filed under: Mobile News 

The first Motorstorm that released in the initial launch window of the PlayStation 3 felt a bit like a letdown for early adopters who were apparently expecting the world from the new off-road racer. The game was good ? the core racing gameplay was really solid, responsive, and fun to get into ? but it was lacking content, as if it had been rushed to market. At the full price point, the original Motorstorm just didn’t offer up enough of an experience to draw in players, and while it was still a solid game, it wasn’t what people were expecting it to be.


However, with the sequel, Motorstorm: Pacific Rift, I think everyone who was expecting a great experience from the first title is finally going to see those wishes fulfilled. Pacific Rift retains the standard racing mechanics of the original but offers up a much richer experience in single-player mode. These events all offer two races at the start, slowly opening up to include a pretty large variety of tracks and different race types; the title also features every vehicle from the first game, plus an additional one. The actual gameplay hasn’t seen much in the way of change, but that wasn’t the issue with the original title, and I’m glad that the developers didn’t change much in this area. The lack of content in the first Motorstorm was definitely the focus for improvement with Pacific Rift, and it really shows in the final product.

That’s not to say that the increased content is the only improvement, though. Along with more tracks and race types, the developers have also paid some special attention to the actual design of the tracks, and while Motorstorm originally had some pretty open and varied track designs, the sequel really amps up that feature with some fantastic design work that combines a variety of track types and features across the four elemental themes. Along with that, each track has quite a few different paths that you can take to get from the start to the finish. There are lots of high and low roads, tunnels, small streams, bridges, ramps, and other gaps to leap across, offering a pretty awesome variety of terrain to encounter. Combine that with all of the different vehicles that you can use ? and the different sense of control and weight behind each ? and it’s possible to go through the same track in completely different ways each time.

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Comments

12 Responses to “MotorStorm: Pacific Rift Review I”
  1. Anonymous says:

    das ist coolllllllllllllllllllllll

  2. adrien says:

    JA glaube ich auch!!

  3. bogdan says:

    das spiele will ich haben

  4. ASDAS says:

    das ist coolllllllllllllllllllllll

  5. Anonymous says:

    nice

  6. namdor says:

    wat a gamne cool game i hav even seen

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