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There are even four modes to play this in: Kill Count, Max Combo, Score Attack and Boss Attack. If you’re the competitive type, this’ll provide endless replayability even when you’ve played through the solo missions, especially as you buy new weapons and Skyblades. So, to the score. We’ll be honest: we spent a good few days swearing at Space Impact and thinking we’d give it a 6, purely because of the difficulty issues.
But suddenly, over a weekend, it clicked. We started to make progress, scraping our way through levels, buying some new weapons, mastering the bullet-grazing thing, and starting to feel a real sense of achievement. Maybe a 7, then.
But since then, we’ve become genuinely addicted, and in a weird way, this is exactly what happened with the almost-as-hardcore System Rush Evolution. We’ve been going back to earlier levels with our newly-bought weapons to improve our score and rating, and discovering the quirks of those various guns, lasers and missiles.
We’ve completely changed our tune, in other words. If you’re prepared to put in the time and effort, Space Impact opens out into a wonderful shooter that you’ll be playing for months.
We’d still question the wisdom of not making it a bit more accessible for mainstream gamers. But taken as it’s intended, as a more hardcore shooter, this is (eventually) marvellous.
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(3 votes, average: 4.67 out of 5)
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