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This is in large part due to the settings that you’ll fight in. Whereas the first game generally had you walk into an area with lots of cover, set up behind a wall and then take guys out as best you could, Uncharted 2 offers a lot more variety and options in how these sequences play out thanks to the fantastic level design. Rather than fighting on flat ground, almost every battle scene features multiple levels and areas to use to your advantage.
If you want to stay on the ground and take guys out the old fashioned way, you’re more than welcome to. But you can also climb to higher ground and use height to your advantage, or flank the enemy by moving from cover to cover and changing your tactics as the battle unfolds around you. While the game is still very much a linear tale, taking you from point to specific point, you’re offered many more options in how you approach and deal with battles.
One thing that plays a big part in this is that stealth is a much more prominent element of the game, and it’s actually a very useful tactic to take advantage of when you approach a situation. If an enemy doesn’t see you and you attack him, you’ll perform a silent stealth takedown. While you could do similar things in the original game, the way that it’s implemented and the way sections are set up allow you to actually use it well. There are a couple spots in the game where I took down four or five enemies before the gunfire starting whizzing around, greatly improving my chances of survival. It’s even possible to avoid a big fight entirely if you can clear an area of enemies silently as there won’t be anyone around to call in for reinforcements.
Of course, you don’t have to use any stealth at all if you just want to start popping caps when you roll into a fight. Well, that is except for a sequence near the start of the game where you have to be stealthy as you’re not allowed to be seen or outright kill anyone. The problem here is that your route isn’t as obvious as it could be and you only need to, and perhaps are even realistically able to, take down three or four guys out of a room packed to the gills with guards. If you don’t do things in a fairly specific order, you’ll fail and have to restart. The most problematic bit here is that two enemies that you can take down are in tricky spots. One that you have to take down hangs out near a banister that’s only a little higher than you stand.
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